Diablo 4 Patch 1.1.2 Is Now Live! Here Is What You Need To Know About It!

U7Buy offers professional Diablo 4 boosting service at unmatched prices! Diablo 4 has deployed Patch 1.1.2 on the live servers. This update concerns dungeons, quests, and many bug fixes. Players don’t need to wait five seconds anymore for the malignant mobs to appear after a malignant heart is activated. The time was reduced to two seconds. The trade channel is enabled by default. You can put it off from the settings menu. Let’s see what other updates are included in Patch 1.1.2. We remind you that the patch is for all game versions on all platforms.

Diablo 4 Patch 1.1.2 Dungeons and Quests Updates

Players could repeat a Nightmare dungeon simply by making another member of the group leader. This was not behavior as intended, so it was changed. The bug that prevented the Gathering Legions event from going forward after all the mobs in close proximity to the player were killed was fixed. In some instances, players had trouble completing the Fury Against Fate quest. This issue will not occur anymore. Players cannot use the Desperate Remedies abandon/accept exploit that allowed them to get an unlimited number of Iron Skin elixirs. The Call of the Ancients quest progression will not be affected anymore by the death of the group leader when the boss is killed. The same quest had another issue preventing progression when Gharl died before speaking his lines. The crafting items side quests will now send players to the right NPCs.

Diablo 4 Patch 1.1.2 Takes Care of Several UI Issues

The white lines that sometimes could be seen on the world map will not be there anymore. The Season Journey menu will not malfunction anymore after players are done with a chapter. The notification that announces world bosses will now work correctly even if the players don’t have access to the Whispers of the Dead yet. The items linked in the chat will now appear correctly also in the app. The quest marker for the Holding Back the Flood marker will now appear on the world map as it should. The bonuses for Tal’Rasha and Great Feast caged hearts are not multiplicative. They are additive. The tooltip was changed to reflect it. The description for the Determination heart now says that it decreases the resource-draining effects from monsters. The patch also comes with an update for the Druid class. When the Aspect of the Metamorphic Stone is on, the Boulders damage will not go over 100%. The Agitated Winds power will not be set on anymore when players destroy objects. The Alpha Werewolves minions are floating no more. The patch does not include any other class updates.

General Diablo 4 Fixes Included in Patch 1.1.2

The Season Journey has an objective called A Boon in the Tide that had an issue preventing players from completing it. Players cannot teleport to dungeons when they have skills that make them invincible. The objects that players could not interact with were also fixed. The mounts will have all their skills ready for use when players exit a town. The issue that made the Calculated power consume the stun from abilities that do not deal damage was resolved. Rogues, Druids, and Necromancers are now able to gamble for helmets in the cities from the Fields of Hatred. A bug preventing players from putting a wrathful heart over another one of the same type was fixed too. The Penitent Greaves give a frost effect that wasn’t shown as it should in the boss arena from the last campaign. Quest items will not appear in town out of nowhere anymore. Check here if you want to know more about Diablo 4 boosting!